The recent discussion of colors, etc. reminded me of a problem I have come up against in height mapping PICT files to 3D meshes. When Rowbyting and Base Addressing a GWorld you get per channel component: 8 Bit World RGBs ranging from 0-7 16 Bit World RGBs ranging from 0-31 32 Bit World RGBs ranging from 0-255 When height mapping generally you use the luminosity components, so you average the 3 RGB's, and plot the height as a FN of that number, which at Gray scale or RGB + Averaging will give you 0-255 steps. 256 Steps is a staircase on a curved surface. I thought, hey, I can use 0-65535 to get more steps, but those numbers just map to a range which maps to 0-255 also. That is, 65500 is the same as 65535. Bryce and other programs maintain a lot more resolution internally, from either thousands of colors, or 48 bits as some claim. My question , after this long exposition, is how can I generate more color or luminosity steps when height mapping, as 256 isn't nearly enough for a smooth mesh? Thanks for any theoretical or other practical suggestions. Robert Covington