[futurebasic] Carbonation

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From: Chris Stasny <staz@...>
Date: Mon, 30 Apr 2001 12:13:28 -0500
>on 4/28/01 4:41 AM, Chris Stasny at staz@... wrote:
>
>  > How many of you are happy that we have diverted
>  >
>  > - Andy from working on shared libraries,
>  > - Robert from working on the Appearance Manager, and
>  > - me from working on a 3D game engine
>  >
>  > so that we could make empty or almost empty functions work faster?
>
>  >These are the three things I think FB^3 needs to do:
>  >
>  >    1. FB^3 runs as and compiles Carbon Apps.
>  >    2. FB^3 provides Object Oriented Programming (OOP).
>  >    3. Program Generator is rewritten and integrated into FB^3.
>  >
>  >---
>  >Scott Spencer
>  >SJ3
>  >sj3@...
>
>I agree with Scott.
>I'd like to see FB^3 running as Carbon & compiling Carbon apps
>and I'd also like to see Program Generator rewritten, even today's FB^3
>Program Generator looks and feels alot like FBII's Program Generator.
>It be nice if it was integrated into FB^3
>I am not picky on #2 because I don't do OOP


Our appearance runtime is the forerunner to carbonization. That's why 
it is so important. We're on it. :)



Best,

-STAZ  ~)~

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