>>You will need to UV map the sphere model with Texture coordinates, and use >>these to guide drawing in the color from a texture map. OpenGL or >>QuickDraw 3D can aid with this. Lot of setup to do. Look at the OpenGL Cube >>demo on the CD. >> >> >>For any X,Y,Z vertex on the Sphere, you would need to have a UV coordinate >>to match. >> >>UV coordinates are just normalized coordinates, that is they go from 0 to 1.0 >> >>If you have a maximum X of 400, and a maximum Y of 400, then the UV >>equivalent of X = 200, Y = 200 will be .5,.5 >> >>To get that just use U = X/400, V = Y/400 or whatever the maximum of either >>valus is. >> >>Then say you have a Spherical point that is 100,100 ... 100/ 400 = .25 >> >>If the Y is the same, thus the V, you will find whatever pixel lies on your >>texture map at .25,.25 >> >>If your Texture map is 200 X 400, you will want the pixel at 50,100 >> >>This is derived from X = U*200, Y = V*400 >> >> >>Complicated. Then there is a need for anti-aliasing when scaling the model, >>etc. >> >>Best to use OpenGL for this if you don't know the fundamentals. It will >>automate a lot of it, and the headers are already done thankfully. Tricks >>of the Game Programming Guru's also has info on this, and with Quickdraw >>3D, which is not longer supported. Quesa 3D is the pickup where that left >>off. > > >Thanks Robert but isn't there a simpler way of doing it? There may be . :) Let me know what you come up with. >I don't need this feature at the moment but it would look better than the >wireframe 3 circle model that I am using at the moment. >I'll give it some more thought and do some more research, I think I may >have a problem with this in the way that I do the rotation. Another alternative is to have such a cloud of proper colored points, that when they are drawn in a scaled down fashion, you get the same effect as rendering facets. I wish I didn't know the "proper" way of doing things on occasion as it can sometimes limit future thought options and creation of new approaches. Beginner's Mind is a marvelous thing. RC