Dear GWorld Experts, I'm working on an app which, at the moment, simply bounces a circle around the screen (similar to the GWorld Example on the CD) and my code is based on Bill's GWorld Tutor. Is there any way to eliminate the comet blur effect during animation? My/Bill's animate function is as follows: local fn animate dim as rect dirtyRect '~'1 dirtyRect = gCarRect FN copyBits(gBackgroundWorld,gScratchWorld,@gCarRect,@gCarRect,0) offsetrect(gCarRect,gDeltaX,gDeltaY) if gCarRect.left < 2 then gDeltaX = 2 if gCarRect.right > 638 gDeltaX = -2 if gCarRect.top < 1 gDeltaY = 1 if gCarRect.bottom > 479 gDeltaY = -1 FN copyBits(gSpotsWorld,gScratchWorld,@gCarSrcRect,@gCarRect,_transparent) unionrect(@dirtyRect,@gCarRect,@dirtyRect) FN copyBits(gScratchWorld,gScrn,@dirtyRect,@dirtyRect,0) end fn BTW I'm using PG. TIA Bernie