Hi there Waverly, I don't think that QuickTime sprites would be a good idea, unless your sprites are all little 30 second movies bouncing around. A better idea would be to create a sprite for every animation that would be needed. After you create all of the sprites, place them into a picture (PICT) resouce. Open and load the picture into an offscreen GraphicWorld then copy each frame as needed to the screen. This is the way that almost all 2D games are made. I made Cave Dig 3 using GraphicWorlds. Does this help? If you need some examples of GraphicWorlds, there are some on the FutureBASIC CD. I also have some located at http://www.foxchange.com/~matt/ See the FutureBASIC section. On Monday, January 28, 2002, at 07:46 AM, Edwards, Waverly wrote: > > > Has anyone done work with Quicktime sprites? I'm most interest in > placing > sprites in a window to generate actions. > Anyone have a started framework they would like to share? > > > W. > -------------------------------------------- > > "...within the war we are all waging with the forces of death, subtle > and > otherwise, conscious or not - I am not only a casualty, I am also a > warrior." - Audre Lorde > > > > -- > To unsubscribe, send ANY message to <futurebasic- > unsubscribe@...> > > -- Matthew Beedle President, Foxchange Software http://www.foxchange.com/