[futurebasic] Re: [FB] quicktime sprites

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From: Matthew Beedle <matt@...>
Date: Tue, 29 Jan 2002 16:37:15 -0700
Hi there Waverly,

I don't think that QuickTime sprites would be a good idea, unless your 
sprites are all little 30 second movies bouncing around.

A better idea would be to create a sprite for every animation that would 
be needed. After you create all of the sprites, place them into a 
picture (PICT) resouce. Open and load the picture into an offscreen 
GraphicWorld then copy each frame as needed to the screen. This is the 
way that almost all 2D games are made. I made Cave Dig 3 using 
GraphicWorlds. Does this help? If you need some examples of 
GraphicWorlds, there are some on the FutureBASIC CD. I also have some 
located at http://www.foxchange.com/~matt/ See the FutureBASIC section.

On Monday, January 28, 2002, at 07:46  AM, Edwards, Waverly wrote:

>
>
> Has anyone done work with Quicktime sprites?  I'm most interest in 
> placing
> sprites in a window to generate actions.
> Anyone have a started framework they would like to share?
>
>
> W.
> --------------------------------------------
>
> "...within the war we are all waging with the forces of death, subtle 
> and
> otherwise, conscious or not - I am not only a casualty, I am also a
> warrior." - Audre Lorde
>
>
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--

Matthew Beedle
President, Foxchange Software
http://www.foxchange.com/