>> There is also the problem when using say a very white sprite on a black >> background, the phosphor fade of your monitor as the pixels are lit. They >> take small time to go "black" again. >> >My monitor is LCD. Bingo! LCD's have a definite time lag between 'frames'. A common example is "cursor tunnelling" or "cursor trails" when you move the mouse quickly - you'll see a streak instead of precise 'movement'. GWorld Tutor was written on an iBook, and I had to slow down the example animations to avoid just this. On my G3 at home (even with a flat-screen, since it's 'newer technology', faster refresh rate) I don't see the streaking. I'm _extremely_ pressed for time right now - major software upgrade shipping 2/18, so 80-hour weeks - but if you'd like me to look at your code, send it to me privately. No guarantee when/if I'll get a chance, though. Bill