I didn't want to use them as a form of animation but rather as custom
controls in quicktime movies. Since Quicktime 2.5(??) sprites can respond
to event such as mouse clicks and perform actions within a quicktime movie
in addition to moving about independently of a movie. I wanted to see if I
could take advantage of this.
Thanks,
W.
-----Original Message-----
From: Matthew Beedle [mailto:matt@...]
Sent: Tuesday, January 29, 2002 6:37 PM
To: futurebasic@...
Subject: Re: [FB] quicktime sprites
Hi there Waverly,
I don't think that QuickTime sprites would be a good idea, unless your
sprites are all little 30 second movies bouncing around.
A better idea would be to create a sprite for every animation that would
be needed. After you create all of the sprites, place them into a
picture (PICT) resouce. Open and load the picture into an offscreen
GraphicWorld then copy each frame as needed to the screen. This is the
way that almost all 2D games are made. I made Cave Dig 3 using
GraphicWorlds. Does this help? If you need some examples of
GraphicWorlds, there are some on the FutureBASIC CD. I also have some
located at http://www.foxchange.com/~matt/ See the FutureBASIC section.
On Monday, January 28, 2002, at 07:46 AM, Edwards, Waverly wrote:
>
>
> Has anyone done work with Quicktime sprites? I'm most interest in
> placing
> sprites in a window to generate actions.
> Anyone have a started framework they would like to share?
>
>
> W.
> --------------------------------------------
>
> "...within the war we are all waging with the forces of death, subtle
> and
> otherwise, conscious or not - I am not only a casualty, I am also a
> warrior." - Audre Lorde
>
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--
Matthew Beedle
President, Foxchange Software
http://www.foxchange.com/
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