>Question #2: The present Sound Manager, working with FB^3, allows sound to >play asynchronously. That is, the program flow continues while the sound is >playing. I would like to know if there is a way to get the sound to play >synchronously, so that the program flow is halted until a melody has >finished playing. WHILE SOUND% <> 0 WEND Al Staffieri Jr. AlStaff@... http://members.aol.com/AlStaff/index.html