Peter Bancroft wrote: > >If it were possible to sound > >the music synchronously rather than asynchronously, then I would have no > >problem. However, FB^3 apparently plays all music asynchronously via the > >Sound Manager. Therefore, the entire melody string is read and supplied to > >the sound queue while the first note is just sounding. > > > >Richard > > What have you tried synchronously? I was playing around with this some time > ago, and from memory it looked like it could be done. Maybe if you give me > some idea of where the problem is with synchronous sound, I can nut it out. > > '___________________________________________________________________________ > > ' FUNCTION SndStartFilePlay (chan: SndChannelPtr; fRefNum: Integer; > ' resNum: Integer; bufferSize: LongInt; theBuffer: Ptr; > ' theSelection: AudioSelectionPtr; theCompletion: ProcPtr; > ' async: Boolean): OSErr > ' Ref IM : Sound p1-26, p1-36 > I believe that SndStartFilePlay and SndStopFilePlay have been canned in carbon. To keep going you will need to develop QuickTime work rounds. Regards Ian