Hi, all. I'm now trying to make simple action game using FB SpriteWorld. But I come across a problem. The problem is in the options of COMPILE statement. I always check _dimmedVarsOnly and _noReDimVars options. But FBSpriteWorld sample code is not checked both. So compile options between my MAIN file (this includes FBSpriteWorld.INCL file) and FBSpireWorld.INCL file are not same and this cause the problem that the local functions which are defined in FBSpriteWorld.INCL are not called from MAIN file. (Compiler says that the specified function is not defined.) In case compile option of the files in same project are consistent, I can compile the project, but I have an instinctive dislike for not checking _dimmedVarsOnly and _noRedimVars. Does anyone know how to make the source which the all variables are dimmed? Or is there anyone who write newer version of FBSpriteWorld? The original one is little irresponsible when handling resource error. TIA. ************************************************************ * Osamu Shigematsu * * mail: shige@... / a1297991@... * * homepage : http://www.ravi.ne.jp/FBII/ * ************************************************************