[futurebasic] SpriteWorld

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From: Osamu Shigematsu <shige@...>
Date: Sat, 28 Mar 98 01:21:34 +0900
Hi, all.

I'm now trying to make simple action game using FB SpriteWorld.
But I come across a problem.

The problem is in the options of COMPILE statement.
I always check _dimmedVarsOnly and _noReDimVars options. But 
FBSpriteWorld sample code is not checked both. So compile options between 
my MAIN file (this includes FBSpriteWorld.INCL file) and 
FBSpireWorld.INCL file are not same and this cause the problem that the 
local functions which are defined in FBSpriteWorld.INCL are not called 
from MAIN file. (Compiler says that the specified function is not 
defined.)

In case compile option of the files in same project are consistent, I can 
compile the project, but I have an instinctive dislike for not checking 
_dimmedVarsOnly and _noRedimVars.

Does anyone know how to make the source which the all variables are 
dimmed? Or is there anyone who write newer version of FBSpriteWorld? The 
original one is little irresponsible when handling resource error.

TIA.

************************************************************
* Osamu Shigematsu                                         *             
* mail: shige@... / a1297991@...        *
* homepage : http://www.ravi.ne.jp/FBII/                   *
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