In a message dated 3/27/1998 4:17:21 PM, you wrote:
>Or is there anyone who write newer version of FBSpriteWorld?
I've written my own custom sprite engine, using some of the time manager code
from the original FBSpriteWorld, but mostly my own, with some features like
global update rects, and stuff. It is very quick, (I can get 190+ fps on my
machine, a PPC 180/603e, but of course, I keep it at around 32 fps... It uses
fixed point vectors and positioning, so the movement is very smooth, and makes
sprites out of cicn resources... It is my first real accomplishment using
FB... Anyway, if you'd like a copy of it, along with a sample .main file,
please just e-mail me privately, and I'll send you one as quick as I can.
Also, if you or anyone improves on it, could you send me a copy back?
-Nate, LindquistN@...