[futurebasic] Re: SpriteWorld

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From: BMichael <BMichael@...>
Date: Fri, 27 Mar 1998 13:19:24 EST
>The problem is in the options of COMPILE statement.
>I always check _dimmedVarsOnly and _noReDimVars options. But 
>FBSpriteWorld sample code is not checked both.
<snip>
>Does anyone know how to make the source which the all variables are 
>dimmed? Or is there anyone who write newer version of FBSpriteWorld? The 
>original one is little irresponsible when handling resource error.

I don't know of a newer version; I tried to use it quite some time back 
and had similar problems. I started trying to "clean up" the code so 
everything was DIMmed, but another project came along and I never 
finished it. (No, I don't know where that code is now; this was several 
computers ago...) Since then, as I haven't needed all the features FBSW 
provides, I've "rolled my own" routines to do what I need.

The only thing I know to do is put _dimmedVarsOnly & _noReDimVars in 
there and start compiling/DIMming/repeat until you get a clean compile.

BTW... I remember finding a couple of places in there where the "wrong" 
variable was being used, _because_ of not checking variables...

Bill