LindquistN@... (LindquistN) said: >I've written my own custom sprite engine, using some of the time manager code >from the original FBSpriteWorld, but mostly my own, with some features like >global update rects, and stuff. It is very quick, (I can get 190+ fps on my >machine, a PPC 180/603e, but of course, I keep it at around 32 fps... It uses >fixed point vectors and positioning, so the movement is very smooth, and >makes sprites out of cicn resources... It is my first real accomplishment >using FB... Anyway, if you'd like a copy of it, along with a sample .main >file, please just e-mail me privately, and I'll send you one as quick as I >can. Also, if you or anyone improves on it, could you send me a copy back? If this code is "public domain" (ie; available for anyone to use) could you send it to the futurebasic_webring? We can then _update_ that source as needed if people _do_ make enhancements! This sounds like a very useful tool for a lot of projects... _if_ the use of it is "easier" than FBSpriteWorld. I know that FBSW is extremely powerful, maybe overkill for many uses, and it frightens folks off who try to use it without dedicating the time to figure out how it does what it does. I've seen dozens of projects _started_ with FBSW that never got finished. <sigh> Bill