>I don't think QuickDraw 3D can be done in FutureBASIC because its header files >do not use traps (at least in the standard way). QuickDraw 3D is PowerMac >native and therefore requires a ppc compiler. > >Ryan I was reading info on the "Mixed Mode Manager" in the Universal Header Files recently; and I got to wondering if it really is possible to call PPC routines from 68k apps? At least this is what it sounds like. But heck, I had trouble using the built-in ADB routines, so what do I know :-) If it is possible from that mixedmode.p file(or whatever it's name was); would someone be up to the challenge of converting and implementing it? I for one would like to see something like QD3D implemented. (Or GameSprockets.) Of course, I have to remember to have faith in Staz'n'Co and FB^3's potential PPC ability. Of course I guess this still doesn't solve the problem of 68k/PPC code interaction... ...but then calling PPC code from 68k code on a 68k machine wouldn't work at all. I've got a headache. :-( -- Terence Jordan (tatewake@...) Inspired Software. http://inspired.netstreet.net/ Macintosh, Dos, Windows, and BeOS software solutions. Phone: 407-728-7563 .................................... .MacSloMo: 6502 emulation, . .the first CPU Emu in FB! . .Source code is available! . .http://inspired.netstreet.net/POC/. ....................................