[futurebasic] Re: Quickdraw 3D?

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From: tatewake@... (Terence Jordan)
Date: Tue, 31 Mar 1998 23:17:13 -0500
>I don't think QuickDraw 3D can be done in FutureBASIC because its header files
>do not use traps (at least in the standard way). QuickDraw 3D is PowerMac
>native and therefore requires a ppc compiler.
>
>Ryan

I was reading info on the "Mixed Mode Manager" in the Universal Header
Files recently; and I got to wondering if it really is possible to call PPC
routines from 68k apps? At least this is what it sounds like.

But heck, I had trouble using the built-in ADB routines, so what do I know :-)

If it is possible from that mixedmode.p file(or whatever it's name was);
would someone be up to the challenge of converting and implementing it?

I for one would like to see something like QD3D implemented. (Or GameSprockets.)

Of course, I have to remember to have faith in Staz'n'Co and FB^3's
potential PPC ability.

Of course I guess this still doesn't solve the problem of 68k/PPC code
interaction...

...but then calling PPC code from 68k code on a 68k machine wouldn't work
at all. I've got a headache. :-(



-- Terence Jordan (tatewake@...)
Inspired Software. http://inspired.netstreet.net/
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Phone: 407-728-7563
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