>NewX = OriginalX*cos(angle*RADIANS) - OriginalY*sin(angle*RADIANS) >NewY = OriginalX*sin(angle*RADIANS) + OriginalY*cos(angle*RADIANS) Thanks for all the info guys! Unfortunately, this stuff is beyond my capabilities or comprehension for that matter. Being a drop out sometimes has its limitations. Mine just caught up to me. Mel Patrick - theWabbitGuy - mel@... mailto:mel@... http://www.intergate.bc.ca/business/mel