[futurebasic] GWorlds for dummies

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From: James Tolchard <kickass@...>
Date: Sun, 27 Sep 1998 20:04:54 +1200
Hi. I am writing an "arcade" style game in FBII (not PG). So far, just
PICTUREing my PICTS into the window has been OK for my needs, but I am
starting to add complexity to the game, and really need to use GWorlds (I
think). The problem is, I have absolutely no idea where to start, and the
demo stuff is way over my head. Would anyone be kind enough to point me in
the direction of a GWorld "walkthrough" for FBII (not PG), or even whip up
something small to show me the basics? I'm not using PG, and I know nothing
(and I mean nothing!) about COPYBITS or any of the other "GWorld specific"
keywords I've seen in the demos.

Thanks alot for any help you can provide.


- James Tolchard -


"The first 90 percent of the code accounts for the first 90 percent of the
development time. The remaining 10 percent of the code accounts for the
other 90 percent of the development time." -Tom Cargill.