[futurebasic] Text adventure shell

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From: UFOfreak5@...
Date: Fri, 27 Nov 1998 02:50:19 EST
Well, since this mailing list is for ALL things related to FBII (according to
someone who can't take a joke ;), I thought I'd join in the fun and announce
one of MY projects.

I recently stopped programming to pursue my career in writing. Well, after
about two months I kept getting drawn back to FBII. At first I thought these
random programming-craves were the result of a lack of mac-use. But I soon
admitted to myself I was addicted to FutureBasic. So, as several people
suggested, I combined both worlds. I plan on making a series of interactive
fictional programs AKA text adventures, if you will.

I'm announcing the latest product I've made- a text adventure shell. It's
basically the framework for any text program I want to make. It handles text
input and parsing and stuff like that. The parser is similar to the one I used
in my programming language MATTBasic. (BTW MATTBasic was a BASIC language I
made in FBII that was very cool but I never finished it. I still have a
compiled copy on my HD, it has variable support (strings and numbers),
functions, commands, animation support, window support, PRINTing, INPUTing,
backdrops.... the list goes on...., I'm pathetic for not ever finishing it- it
had ::sniff:: potential ::snort::) Anyway, here are some features my text
adventure shell has:

* Phabulous parser
* Multi-tasking, can work in background and refresh and handle events fine (a
must-have feature according to one of my friends :)
* Can have pictures in window (which will scroll and refresh fine)
* Terminal text-editing, keyboard input with a "_" flashing behind (no EDIT
FIELDS)
** The "_" flashes at the same rate you've set for your insertion point
(carrot, I believe is the proper term) in the keyboard cothe amount of time it
takes to make a really good text adventure shell.

It's very cool, so all of you on AOL will have to download my first text
adventure whenever I get done with it! Hopefully it *WON'T* be like Zork. It
will be more of a plot-heavy game and less of a fighting-in-a-dungeon type
game. Hell I might even make a series of "Choose your own adventure"-type
games.

So there. I announced it, for all that are interested. I'll put it up for
download on my website when I get my first game done.

Any questions or comments lemme know,
-The other Matt