>>This is interesting. I too found the GWorld draw to be faster (by a >>factor of >>almost 3 on my G3). Here's a speculation: When drawing to screen, QD surely >>has to check the current status of the clip region and vis region before >>_each_ drawing command. But since those regions never change in a GWorld, QD >>shouldn't have to perform that check. Maybe that's enough to accont for the >>speed difference. FWIW Robert Purves' CALL FRAMEPOLY speed comparison example was faster by x6 on my 8600/250. Scores were 96-100 vs. 16. Makes a big diff. to my map drawing thing. Thanks R.P. Also - this may be obvious, but it was something I hadn't thought about - if you reduce the size of the polygon it draws faster (Also if you make it larger so it spills off the window). So Quickdraw time is a function of the length of the lines drawn. Just like me and my pencil. ===================== Mike Malone crochety@... =====================